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How Mangahigh used gamification to supercharge learning in our recent interschool competition

 


 

Mangahigh recently held a medal ceremony at a primary school in Milton Keynes, UK. Every student who achieved 150+ points during Mangahigh’s most recent online interschool competition was awarded a medal in front of their year groups on the last day of the school year.

This was a fantastic way to wind down the year and really celebrate the hard-work of everyone involved in the competition. Those who received medals were thrilled to come up and enjoy their rewards, and there was a real sense of personal-pride and confidence surrounding this achievement. These students showed fantastic levels of persistence and hard-work to achieve these medals, and were supported in their efforts by the whole school, which had been buzzing with excitement throughout the competition.

The aim of the game in our competition was to score as many points as possible within the challenge window, adding to the school’s total within the national leaderboard. The top schools were displayed on the accounts of every student competing, which really supercharged their engagement with the resource. Our adaptive Prodigi quizzes follow a mastery approach, going from ‘Easy’ to ‘Extreme’, ensuring students across all ability levels can join in the fun and gain valuable mathematical understanding along the way. Students have the instant option to play again, and once they’ve reached bronze they’re never happy to stop there. This motivation for reaching gold is built in through the game-based platform/design, meaning students go through a large number of questions in relatively short time in their pursuit of points— all the while building on conceptual understanding and developing procedural fluency.

Speaking with a year 2 teacher, it was fantastic to hear about the positive impact Mangahigh has had in the school. Nicola helped run the competition, and what really struck her was the level of engagement which accompanies a game-based platform such as Mangahigh. Having never expected the KS2 uptake to be so great, the teacher described how amazed other member of faculty were to see these students interact so much with Mangahigh and mathematics! Mangahigh not only changed the minds of sceptical teachers, but created a fantastic level of interaction between parents and students back home. One parent mentioned that her son had always had a complete disinterest in the mathematics, and never wanted to engage with the subject at home. Until the Mangahigh competition that is.

This competition saw over 8,000 primary school students compete across the south of England, and is a testament to the power online learning resources can wield by creating a buzz around learning and inspiring thousands of students to engage with a subject in a matter of days! This was our third year of running the competition, and its popularity has only continued to grow. Once you have a school fall in love with the experience of online learning, the thrill of collaborating with peers, and competing with other schools, the potential for impactful learning to happen is limitless.

Over 100 primary schools in the south of England competed in our competition. However, our challenge was split into four: north and south schools, with separate primary and secondary competitions for both. The competition as a whole surpassed an incredible 600 schools competing, with almost 50,000 students taking part. Without an online platform like Mangahigh, large scale learning across whole countries would never be able to take place.

This online community is one of the most powerful things about digitising content and engaging with the young, technologically minded generations of today.

 

For more information on Mangahigh, visit our website: www.mangahigh.com

 

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