A teacher at Marshgate, UK, explains how our platform Mangahigh has helped with student engagement and their teaching.
Marshgate school has an average of 150 students playing educational games every day! A teacher helped us to gain a fuller picture of how our game-based learning platform Mangahigh has helped with student engagement and their teaching of the subject. Have you had a similar experience?
Many teachers at the school had been users of Mangahigh as free subscribers to some of the tools on offer for quite a while; we had always had real engagement from the children and enjoyed using the website as teachers too, so three years ago we decided to sign up fully and have been seeing the benefits ever since.
It has proved to be a real tool of engagement and in the process, increased fluency across a wide spectrum of student users (both in school and when used to set homework). It is amazing to see just how much use we get from the website when looking at the numbers of children logging on and completing tasks every day. The coverage of the curriculum in the tasks— coupled with the arcade-style points and medals system— ensures the children are always able to work on new areas while being motivated to improve their scores. The same reason they might play a game at home. This strengthens their understanding of topics and pushes them along a progressive learning pathway outside of my lessons, which really helps to maintain a more consistent teaching schedule throughout the year, free up time for intervention work and encourage students to complete homework on time!
Teachers use the tasks and games, often referring to previous high scores, to work during starters with the whole class or set as a challenge on laptops for the children individually. The children love these sessions and we have noticed a real improvement in fluency of the four operations and working with fractions because of games such as Sundae Times, Bidmas Blaster and Flower Power.
The analytics-aspect of the website means that we are able to stay right on top of who is doing well and who may need more intervention in certain areas. And respond accordingly. This isn’t so explicit through traditional class-work and can sometimes only become apparent after we have moved onto a new topic. Mangahigh allows me to catch gaps in understanding quickly and stop students being left behind the class pace. Added to this, the ‘Recommended’ tasks are particularly useful in ensuring children are accessing appropriately-levelled work across a broad range of areas whilst outside of teacher instruction.
Being able to personalise learning and activities means that teachers are able to structure lessons secure in the knowledge that each child can independently access tasks that are appropriate to their needs. This also allows us to work with more focus on small groups and 1-1, where intervention is necessary, whilst the rest of the class are learning/improving through the adaptivity and feedback of Mangahigh. One KS2 teacher stated “We’re able to really focus on what each child needs using the website and this in turn allows us to give some children the burst of attention they may need to progress”
Time is a real nemesis in this profession. Trying to balance your ability to keep to schedule and get through the material, whilst making sure no-one is left behind or their learning stilted! Mangahigh is like a support teacher, and creates some much needed room to address student needs individually.
Teachers and children alike both enjoy the ease of use, challenge and improvements they see through using Mangahigh. One child in particular remarked, “I really like challenging myself on new things and trying to beat my high score. I use it all the time!”
Mangahigh, put simply, is a fun way of learning maths. When gaining mastery of a new concept is transformed into ‘beating my highscore’, engagement is really boosted and the subject comes to life.
We look forward to using Mangahigh to teach and engage children for many years to come.
Words by Henry Aylett, Marshgate Primary School