Sunny Thakral, a teacher at The British School, New Delhi, explains how using Mangahigh helped their students develop mathematic proficiency and go on to win an International School Award for the Use of Digital Technology in Learning. Gaming our… Continue reading →
A teacher from the Blessed Edward Bamber Catholic Multi Academy Trust explains how Mangahigh has positively impacted the homework habits of their students.
A teacher at Campion School, UK, provides 5 tips for successfully integrating game-based learning into your teaching plan.
A teacher at Marshgate, UK, explains how our platform Mangahigh has helped with student engagement and their teaching.
A piece written by Denise K. Henry, M.A.Ed, Director of Educational Technology at Mangahigh. Originally posted on EdSurge.
How Mangahigh used gamification to supercharge learning in our recent interschool competition
Kids Are Losing Mathematical Skills During Their Summer Break, And There Are A Few Things We Can Do To Counteract It
A Look Into Growth Mindset, The Theory Taking Education By Storm
@LeadingLearner Writing About the Positive Impact our GBL Platform Had on Student Performance