Tag

edtech

Mangahigh: Supporting the Race to Year 6 SATS (Re-Posted Blog)

@LeadingLearner Writing About the Positive Impact our GBL Platform Had on Student Performance

Mangahigh Improves Results In Math, But Don’t Just Take Our Word For It

A Teacher’s Perspective on How Mangahigh Has Helped to Improve His Students’ Achievement In Math!  

The Psychology Behind Game-Based Learning

What is the psychology behind game-based learning? Let us give you a quick run through of the science behind the theory.  

The Case for Game-Based Learning

Student engagement is harder to maintain than ever before, especially amongst the math and science subjects. Is game-based learning the answer 21st century teaching has been searching for? It might just be.  

Our Mission

Let Us Tell You A Bit About Our Blog For All Your Game-Based Learning Needs  

Morgan EP (Enhanced Provision for pupils with Autism Spectrum Disorder) – Dundee, Scotland

I first used Mangahigh as a support for learning teacher with maths classes. Maths teachers would generally allocate a lesson per week to Mangahigh. The pupils regarded this time as a reward and it was therefore used as an incentive…. Continue Reading →

Featherstone School, London – Case Study

Featherstone High School was one of the first schools globally to start using Mangahigh back in 2009. In this video, Deputy Head Neil Bradford and his staff talk about the dramatic impact that games-based maths has had at Featherstone, helping… Continue Reading →

Research Evaluation – Churchdown Village Junior School, Gloucestershire

 

Research Evaluation – Redbridge Primary Schools, London

Schoolzone Evaluation

Schoolzone, the leading educational evaluator in the UK, carried out an independent evaluation of Mangahigh.  Overview   Mangahigh literature states that it has been designed to engage students in Mathematics in an exciting and powerful way. The games have been… Continue Reading →

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