In November last year Mangahigh ran a competition in association with COBIS and all their registered schools. It was a huge success that saw schools from all over the globe compete for the chance to win the maths competition title…. Continue reading →
Sunny Thakral, a teacher at The British School, New Delhi, explains how using Mangahigh helped their students develop mathematic proficiency and go on to win an International School Award for the Use of Digital Technology in Learning. Gaming our… Continue reading →
As The Herald Scotland recently published an article on how maths pupils are still making basic numeracy errors in exams, we asked our EMEA Schools Director why he thought this was the case and if there was a way to… Continue reading →
@LeadingLearner Writing About the Positive Impact our GBL Platform Had on Student Performance
A Teacher’s Perspective on How Mangahigh Has Helped to Improve His Students’ Achievement In Math!
What is the psychology behind game-based learning? Let us give you a quick run through of the science behind the theory.
Student engagement is harder to maintain than ever before, especially amongst the math and science subjects. Is game-based learning the answer 21st century teaching has been searching for? It might just be.
Let Us Tell You A Bit About Our Blog For All Your Game-Based Learning Needs
I first used Mangahigh as a support for learning teacher with maths classes. Maths teachers would generally allocate a lesson per week to Mangahigh. The pupils regarded this time as a reward and it was therefore used as an incentive…. Continue reading →
Featherstone High School was one of the first schools globally to start using Mangahigh back in 2009. In this video, Deputy Head Neil Bradford and his staff talk about the dramatic impact that games-based maths has had at Featherstone, helping… Continue reading →