A piece written by Denise K. Henry, M.A.Ed, Director of Educational Technology at Mangahigh. Originally posted on EdSurge.
How Mangahigh used gamification to supercharge learning in our recent interschool competition
A Teacher’s Perspective on How Mangahigh Has Helped to Improve His Students’ Achievement In Math!
What is the psychology behind game-based learning? Let us give you a quick run through of the science behind the theory.
Student engagement is harder to maintain than ever before, especially amongst the math and science subjects. Is game-based learning the answer 21st century teaching has been searching for? It might just be.
Let Us Tell You A Bit About Our Blog For All Your Game-Based Learning Needs
I first used Mangahigh as a support for learning teacher with maths classes. Maths teachers would generally allocate a lesson per week to Mangahigh. The pupils regarded this time as a reward and it was therefore used as an incentive…. Continue Reading →
Featherstone High School was one of the first schools globally to start using Mangahigh back in 2009. In this video, Deputy Head Neil Bradford and his staff talk about the dramatic impact that games-based maths has had at Featherstone, helping… Continue Reading →